Brainmaxing
All gamesGo / No-Go

Go / No-Go · Control

Go / No-Go Test

Tap every disc the instant it appears — but hold when the ring shows.

No IQ score. No cognitive age. No percentile we can’t source.

The Gate · Go / No-Go

Response inhibition · Control

Go / No-Go

Tap every disc, fast. Hold when the ring appears.

Your best vigil ·

What this is. A test of holding back — response inhibition and staying attentive in this task. It rewards accuracy over raw speed: tapping through a ring costs you.

Sign in and Train keeps your records. Go to Train

Keep going

All games

Free to play here. On Train, part of Core.

What this measures

This measures your response inhibition and sustained attention — how well you can hold back a habitual tap when the stop signal appears, and keep it up as the pace climbs.

Run the 45-second vigil, or survive the escalating gauntlet where one slip ends it. Then challenge a friend.

How to get better

You mostly get better at this task — reading the signal, keeping your finger ready, and not letting the tap fire on a ring. That’s a real, honest thing to practise, and it’s why accuracy matters more than raw speed: a run full of fast taps and false alarms is worse control than a slightly slower run with none. It makes you better at holding a response on a screen.

Questions

What is a go/no-go test?
It is a classic measure of response inhibition. Signals appear one at a time at a brisk pace: most are 'go' (you respond as fast as you can) and a minority are 'no-go' (you have to withhold your response). Because the tap becomes a habit, the hard part is holding it back on the rare no-go — and that is exactly what is being measured.
What is a false alarm?
A false alarm — a commission error — is tapping on a no-go signal (a ring) when you were meant to hold. It is the key error this task is about: it is the moment your impulse won. Missing a go signal is an omission error, and it counts against your accuracy too.
Why are the signals shapes and not colours?
Because colour alone would exclude anyone who is colour-blind. Go is a filled disc and no-go is a hollow ring — the same colour, told apart by fill — so the signal is readable whatever your colour vision. Telling them apart by shape is the whole task.
How is my score calculated?
In the 45-second vigil, your headline score is your clean go reactions weighted by restraint — holding on the rings is what earns them, so tapping through a ring pulls the number down. That is deliberate: it makes accuracy matter as much as speed. You also see the false-alarm rate and a d′ discrimination reading (a rough index of how cleanly you told discs from rings). In the gauntlet, your score is how many signals you clear before a single slip — a false alarm, a missed disc, or a jumped tap — breaks the gate.
What are the two modes?
The vigil is a 45-second sprint: keep landing clean reactions while holding on every ring. The gauntlet escalates — the pace tightens as you survive — and one slip ends it, so it is a test of holding your nerve as it speeds up.
Go / No-Go Test — tap, but hold when told — Brainmaxing